VW Bus Mirco Scene

 VW Bus Micro Scene



    To create the VW Bus scene I began by UVing the VW Bus model that was provided to us. Creating the UV’s for this project took up the bulk of the work. The model that was provided to us was filled with very intricate pieces and parts to make up the model. Breaking down the model into smaller pieces to UV took thought and planning on how objects would eventually be grouped together so they can be textured. From the beginning I considered what pieces needed to have certain textures and kept them together. Once I completed UVing the model I began adding lamberts to the various parts that were grouped together. Preplanning how I wanted to texture the model as I UV’d turned out to make the project very easy to work with when I brought it into Substance Painter. Once the model was in substance painter I began dragging the various textures I wanted onto the appropriate ID colors. I’d grouped together the project into four main components. All pieces that I wanted to be textured in silver metal were grouped together, all glass was grouped, rubber pieces were grouped and finally the painted chassis of the VW bus. The textured model was brought back into Maya to be triangulated and brought into Unity. I added various post processing effects in Unity to give the model appropriate lighting and to make the scene more realistic. I was very pleased with the end result of the project. I was able to find an HDRI of a parking lot and put the VW Bus into the scene to make it look like it was parked.



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