Game Assets
Game Scene Final Project Post
The goal of this project was to recreate a scene from the game It Takes Two. Our team chose to work on the Cutie’s Castle scene. We felt this scene would be able to be recreated within the time frame of the project. While Cutie’s Castle ends up being a very somber scene we decided to try and create a scene that is fun and lively. Our team decided we wanted to have the Castle be close to the original but we didn’t want to create a one for one reproduction. We decided to take some elements that are found in various sections of the game and include them in this scene to add more mechanics for the player. My portion of the scene was to texture the objects around the castle as closely to the original as possible. I also worked on replicating the castle using the models my team made as closely as I could to the original.
My tasks involved texturing the models my team created. I began by grouping the various objects so that I could create one UV layout for the objects. I tried to group objects that had similar materials so that it would be an easier texturing process in Substance Painter. The objects I received were UV’d but in order to recreate the look of the objects from the game scene I would alter the UVs so I could match the texturing.
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Week 5
Once my UV sheets were completed I created a low and assigned a lambert to all the objects. I exported both my low and ID of the groups and then brought them into Substance Painter. With my objects in Substance Painter I imported my low and baked on the ID map.
Once all the objects were textured I would export my textures and create new groups for the objects in Maya. Once the groups were created I would bring the objects to the center of the scene, freeze transforms, delete history and set the pivot point to where I would want it in Unity.
I also began creating various stickers that are found in the source scene. I grabbed screenshots of the stickers from the game and brought them into photoshop to recreate them. I also created some stickers that we can place as easter eggs for our team.
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Week 4
Week 3
This sprint I spent some time making designer materials for objects in the game. In order to create the woodgrain texture the graph is broken into five main sections. The sections are composed of the wood knots, fine detail, small dirt, tiles and the albedo. Creating each section separately allows for adjustments to be made in different segments that will affect the overall material. Adjusting the parameter of the wood knots section adds more knots to the overall material. The fine detail adjusts the lights and darks of the material adding more normal data. Dirt adds a little dirt to the wood, looking at the source material there isn’t any dirt added to the scene because it’s inside a room but adding a little gives the wood more grit. The tiling section of the graph gives the material wooden planks. The scene we are emulating in It Takes Two doesn’t have a look of wooden tiles because of how small the scene is but I decided to add if I need planks in the future. The albedo section controls the color of the scene and allows me to create many different types of wood by using the gradient select. I can use a reference picture and select a range of colors from it to apply to the wood material.
Once the wood grain texture was completed in Designer I began texturing the objects in Substance Painter. I grouped all the objects that primarily consisted of wood and created an ID map to vary up the wood types. Then I began applying the wood grain to my objects. There reference shows that there is a little bit of wood grain on the objects so I tired to create some wood grain without adding too much.
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Week 2
The goal of this project is to recreate a game scene. The scene our team chose was Cutie’s Castle from the game It Takes Two. For this sprint I worked on recreating the background elements as close to the originals as possible. Cutie’s Castle is composed mostly of cardboard pieces cut up to make various parts of a castle. I took the bulk of the castle pieces and broke them up into modular pieces that can be put together in Unity. The first castle piece I focused on was making the castle turret. The castle turret is composed of six walls and a topper. I decided to begin with the castle wall and began modeling it in Maya. I began by creating a cube and subdividing it five times. I then shaped the cube to the correct width and thickness. Once the Cube was the correct shape I extruded every other face of the subdivision to replicate the walls. Finally I adjusted the height to make sure it matched the reference and finished by making UVs of the wall. To make sure it would work as a castle turret I duplicated the wall six times to make each face of the castle turret and make sure it matched the reference. Next I began working on making the castle turret topper. I started by making a cylinder and reducing the subdivisions down to six sides to match the amount of walls. I then selected the edge around the top and pulled it in and selected the edge around the bottom and pulled it wider. After I had the correct shape I adjusted the height and placed the object on top of the six walls I’d made earlier. With both objects completed I have the castle turret ready to be textured.
Once the castle turret was completed I then started working on the walls that will be in between the turrets. I decided to make this piece modularly as well so we can snap the walls together to adjust the length as needed. After modeling the castle turret I used the same process to make the wall piece. With two sections of the castle completed I began working on smaller objects that will be used in the scene. Although not in Cutie’s Castle there are earlier segments of the game that have Jenga towers. I modeled a quick Jenga piece I will texture multiple times to make a variety of pieces to make the Jenga tower. Finally because the castle is in a child’s room there are various parts of the castle walls that have stickers on them. I looked at some reference of the crown sticker from the game and recreated the sticker in photoshop that we can stick around the game scene. We plan to recreate the various stickers around the game scene and stick a couple of our own stickers in the game for fun.















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