Sci-Fi Scene
Sci-Fi Scene
For this particular project I decided to work with a Tie Fighter and crate that was provided to us to work on. I began the process by UVing the model. To make sure I was grouping everything correctly I put the objects together that I wanted to have a specific ID color for substance painter. UVing this project was fairly difficult, cutting the various parts would create stress on the UV meshes. I had to re-planar some pieces so I could create better UV’s. With everything grouped together I began creating my ID map and coloring everything that would use the same texture. The models were brought into Substance Painter to begin the process of texturing the object. This object was unique because I planned to use emissive to give the model parts that would glow in the final scene. The models were then brought back into Maya to triangulate so it could be brought into Unity. Once in Unity I began constructing my game scene. For the scene I imagined a squadron of Tie Fighter flying in formation while shooting as they dropped crate bombs form the sky. I used a sky HDRI and added fog to make it look like they were flying on a gaseous planet. I added point lights to the engines to help the glow from the emissive and then created laser beams in unity that the Tie Fighters were firing. I was very pleased with the final look of this project using a gaseous planet as a backdrop really helped to give the scene ambiance.
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